iSheep
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The game is simple, you have to drive a number of sheep in one or more pens in a given amount of time. The AI lies within the behavior of the sheep that follow some simple rules well known as the basic concept of emergent behavior:
  1. Separation
  2. Alignment
  3. Cohesion

Of course it's not that simple and because we had so little time we were forced to look around to find out who already did some research on that topic. We came across the AI concepts of a person named Phil Pocknell from the UK. He was so kind to allow us to base our AI on his work which can be found at the folloeing web page:
http://www.citizenphil.co.uk/methods.html